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Original Article
Impact of Augmented Reality on Virtual Pilgrimage Accessibility
Arnav Verma1
Shubham Kumar2
1 Department of Computer Science & Engineering, Trinity Institute of Innovations in Professional Studies, (GGSIPU) Uttar Pradesh, India. 2 Department of Computer Science & Technology, Trinity Institute of Innovations in Professional Studies, (GGSIPU) Uttar Pradesh, India.
Published Online: March-April 2026
Pages: 306-310
Cite this article
↗ https://www.doi.org/10.59256/ijrtmr.20260602043References
1. V. Turner and E. Turner, Image and Pilgrimage in Christian Culture. New York: Columbia University Press, 1978.
2. W3C, "XR Accessibility User Requirements (XRAUR)," W3C Working Group Note, 2023. [Online]. Available:
https://www.w3.org/TR/xaur/
3. R. Weil et al., "Virtual sacred spaces: Toward a framework for spiritual presence in immersive environments," Journal of Religion and
Technology, vol. 4, no. 2, pp. 112–130, 2021.
4. M. Singh and P. Krishnaswamy, "Pilgrimage without travel: Examining spiritual outcomes in VR-based religious experiences," Computers
in Human Behavior, vol. 129, p. 107151, 2022.
5. J. Cobb and L. Reeves, "Vestibular assumptions in head-mounted display design," ACM SIGACCESS Accessibility and Computing, no.
131, pp. 5–12, 2021.
6. H. Park et al., "Height-normalization in shared AR environments for wheelchair users," in Proc. ACM CHI Conference on Human Factors
in Computing Systems, 2022, pp. 1–13.
7. A. Gupta and N. Mehta, "Gestural barriers in XR: Implications for motor-impaired users," Universal Access in the Information Society,
vol. 21, no. 3, pp. 503–518, 2022.
8. T. Holloway and K. James, "Sensory accommodation in consumer VR platforms: An audit," Disability and Rehabilitation: Assistive
Technology, vol. 18, no. 4, pp. 445–456, 2023.
9. B. Mildenhall et al., "NeRF: Representing scenes as neural radiance fields for view synthesis," Communications of the ACM, vol. 65, no.
1, pp. 99–106, 2022.
10. C. Cadena et al., "Past, present, and future of simultaneous localization and mapping: Toward the robust-perception age," IEEE
Transactions on Robotics, vol. 32, no. 6, pp. 1309–1332, 2016.
11. D. Olsen and B. Timothy, Tourism, Religion and Spiritual Journeys. London: Routledge, 2006.
2. W3C, "XR Accessibility User Requirements (XRAUR)," W3C Working Group Note, 2023. [Online]. Available:
https://www.w3.org/TR/xaur/
3. R. Weil et al., "Virtual sacred spaces: Toward a framework for spiritual presence in immersive environments," Journal of Religion and
Technology, vol. 4, no. 2, pp. 112–130, 2021.
4. M. Singh and P. Krishnaswamy, "Pilgrimage without travel: Examining spiritual outcomes in VR-based religious experiences," Computers
in Human Behavior, vol. 129, p. 107151, 2022.
5. J. Cobb and L. Reeves, "Vestibular assumptions in head-mounted display design," ACM SIGACCESS Accessibility and Computing, no.
131, pp. 5–12, 2021.
6. H. Park et al., "Height-normalization in shared AR environments for wheelchair users," in Proc. ACM CHI Conference on Human Factors
in Computing Systems, 2022, pp. 1–13.
7. A. Gupta and N. Mehta, "Gestural barriers in XR: Implications for motor-impaired users," Universal Access in the Information Society,
vol. 21, no. 3, pp. 503–518, 2022.
8. T. Holloway and K. James, "Sensory accommodation in consumer VR platforms: An audit," Disability and Rehabilitation: Assistive
Technology, vol. 18, no. 4, pp. 445–456, 2023.
9. B. Mildenhall et al., "NeRF: Representing scenes as neural radiance fields for view synthesis," Communications of the ACM, vol. 65, no.
1, pp. 99–106, 2022.
10. C. Cadena et al., "Past, present, and future of simultaneous localization and mapping: Toward the robust-perception age," IEEE
Transactions on Robotics, vol. 32, no. 6, pp. 1309–1332, 2016.
11. D. Olsen and B. Timothy, Tourism, Religion and Spiritual Journeys. London: Routledge, 2006.
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